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WalkthroughIntermediate8 min readUpdated Aug 17, 2026

Act I: The Cartographer's Room Walkthrough

A full solve order for the opening chapter's central puzzle room.

act 1cartographerwalkthrough
On this page
  1. Room setup
  2. Solve order
  3. After the room

Room setup

The Cartographer's Room presents three conflicting accounts of who moved a map on the night in question: the Cartographer, the Guest, and the Housekeeper.

Solve order

Solving in this order avoids the two false leads most players hit first.

  • Collect the Guest's shard first, from the hallway clock — it establishes a timestamp that rules out the Housekeeper's account on its own.
  • Collect the Cartographer's shard second, from the map drawer, not the desk (the desk shard is a decoy from a different night).
  • Match the Guest and Cartographer shards at the central table; this reveals the true sequence of events without needing the Housekeeper's account at all.
  • Return to the Housekeeper's shard afterward only if you want the optional context scene — it is not required to proceed.

After the room

Resolving the Cartographer's Room unlocks the second memory hub node and awards one Insight point, used for Aspects later.